Artist Influence Oliver Latter by swallace A 3D artist that inspires me is Oliver Latter he is known for creating strange procedural effects that are strangely satisfying and gross to watch. Oliver tends to use Houdini … CGI502 | Saturday 20th June 2020
Inspiration for Goblin Character by swallace Inspiration I have had many forms of Inspiration to come up with the idea for my character. Skyrim could be seen as one of my main influences with the Flamer … CGI502 | Saturday 20th June 2020
Concept Drawing for Enviroment by swallace I drew this basing the colors and shapes off of these images I took of the environment I am basing my character in, this will give me a good base … CGI502 | Monday 8th June 2020
Parent Constraint for picking up objects by swallace Grouping a object on its own, parenting a locator to the wrist joint then parent constraining the group to the locator you can have full control over both the animation … CGI502 | Monday 8th June 2020
Teeth by swallace I forgot to blog about the teeth I have made for V2 of Goblin I mainly modeled the teeth in maya by extruding squares out of the doughnut torus shape … CGI502 | Wednesday 29th April 2020
Remaking Goblin V2 by swallace I decided I did not like how my model looked or moved at all after a quick rig and a simple walk test. It was time to revamp! This time … CGI502 | Wednesday 8th April 2020
Boblin Character Progress by swallace Progress on the Goblin character. I am enjoying using sculpting tools and soft selection. concerned that my model might be too high poly but am doing my best to keep … CGI502 | Tuesday 10th March 2020
#CGI502 Arnold Lighting and aiStandardSurface Shaders by swallace Today we were able to play with and better understand how the Arnold renderer works and how different materials and lights work when rendering with Arnold some helpful points that … CGI502 | Tuesday 10th March 2020
#CGI502 Texturing with Arnold by swallace These are some of the main Maya textures. aiStandardsurface is a Arnold texture and has a lot of interesting options and presets such as ‘car paint’ and ‘rubber’ in the … CGI502 | Sunday 8th March 2020
Maya Basics Practice by swallace Maya works mainly with meshes, you directly move the points and lines of a object which is good for objects / anything man made where a program like ZBrush is … CGI502 | Sunday 1st March 2020
#CGI502 Character Design and Research Developed by swallace Development and a change of direction of the character based on a New Zealand environment. my first idea was to do a spirit like bush fairy and as I drew … CGI502 | Thursday 27th February 2020
#CGI502 First Research Character Design by swallace My idea is a living plant pixie creature with its limbs actually being sticks and leaves. I like the idea of using a silver fern as the base for this … CGI502 | Monday 24th February 2020