Attaching more ‘hair’ and texture to model: July 20 by sarah2 I got five dread locks attached to the models head and merged the vertices after combining them with the head. I used shaders to give them some colour. First of … CGI502 Modelling | Thursday 23rd July 2020
Environment Storyboard composition: June 14 by sarah2 I revisited the photographs I took in Rotorua for creating the environment for my character. I thought maybe I could use one of the overall scene shots to form the … CGI502 Modelling | Wednesday 22nd July 2020
Modelling Dreadlocks experiment: July 6 / 7 by sarah2 I thought I might have a go at modelling some dreadlocks for Kuirau’s head, using a cylinder shape to begin with, extruding and shaping it against my original Kuirau reference. … CGI502 Modelling | Thursday 16th July 2020
Kitbash foot version 3: June 28 – 29 by sarah2 I bought myself another low poly foot from Turbosquid to kit bash onto my character’s leg. It had more or less the right amount of polygons to stitch together and … CGI502 Modelling | Thursday 16th July 2020
Modelling the head: June 30 – July 6 by sarah2 Once I had the bulk of the model done I decided to have a go at remodelling the head I had kit bashed onto the model. I opened a new … CGI502 Modelling | Wednesday 8th July 2020
Kit bashing the foot: June 21 – 22 by sarah2 When I was reasonably happy with the model I went and found a free foot mesh from TurboSquid. I imported the foot obj into my scene. It had a few … CGI502 Modelling | Tuesday 23rd June 2020
Issues with mesh and resolution: June 15 – 21 by sarah2 For quite some time I had been bothered by a strange line around the torso of my model, but it really became noticeable after I selected the torso and arms … CGI502 Modelling | Sunday 21st June 2020
Adding hand to Model: June 20 / 21 by sarah2 I imported my completed hand model into the scene and followed the tutorial on attaching it to the arm. First off we rotated the forearm slightly to match the natural … CGI502 Modelling | Sunday 21st June 2020
Creating image plane for environment: June 14 / 17 by sarah2 I revisited the photographs I took in Rotorua for creating the environment for my character. I thought maybe I could use one of the overall scene shots to form the … CGI502 Modelling | Sunday 21st June 2020
Modelling the hand take 2: June 13 by sarah2 I got through the first tutorial with the basic hand and fingers complete but then I ran into a problem with the first version of a hand. For some reason … CGI502 Modelling | Sunday 14th June 2020
Modelling the hand: May 27 by sarah2 Part 5 of the Animation Method’s modelling series is one of two tutorials teaching how to model the hand that we will then attach to our character’s arms. He advises … CGI502 Modelling | Wednesday 27th May 2020
Modeling Kuirau’s arm: May 25 by sarah2 Part 5 of Animation Method’s animation series models the character’s arm from a cylinder. He does this so we learn how to join objects together rather than just extruding from … CGI502 Modelling | Wednesday 27th May 2020
Geothermal Environment Research: May 20 by sarah2 Watching one of the tutorials Klaasz put up about Cameras in Maya I learned about changing the background colour in a render. I haven’t looked into cameras too much yet … CGI502 Modelling | Thursday 21st May 2020
Modelling a Character with D Rod version 4: May 17 by sarah2 After scrubbing model version 3, I went looking for a better tutorial and better reference images to use for modelling. By better I mean easier to follow along with, where … CGI502 Modelling | Wednesday 20th May 2020
Practise modelling version 2 Kuirau: May 13 by sarah2 I revisited the second version of my Kuirau model a couple of days later while the tutorial from ARTV was still fresh in my mind. This time it all went … CGI502 Modelling | Tuesday 19th May 2020