Revised Storyboard: July 20 by sarah2 When I realised I was not going to be able to achieve what I had hoped for in my final animation I needed to revisit my storyboard idea and think … CGI503 Rigging & Animation | Thursday 23rd July 2020
Creating animation test and pre viz: July 21 by sarah2 I thought I would make use of the computer in G304 to create a pre viz video for the Rigging class, using the grease pencil. I got a trial version … CGI503 Rigging & Animation | Wednesday 22nd July 2020
Creating eye and main rig controls: July 18 by sarah2 Began with creating the controllers for both eyes and then placing them within a main controller. I used the control generator script for this. Once the controls were made I … CGI503 Rigging & Animation | Wednesday 22nd July 2020
Joints and IK Handles tutorial: Maximilian Schonherr by sarah2 I found this tutorial easy to follow long with as the tutor takes his time to explain things fully while animating a simple hand and fingers. He describes IK joints … CGI503 Rigging & Animation | Wednesday 22nd July 2020
Painting weights on the head and neck: July 16 / 17 by sarah2 I actually quite enjoyed painting the skin weights and seeing the vertices pop into place. Every time I painted an area I went back to the control and tested it … CGI503 Rigging & Animation | Wednesday 22nd July 2020
Re do rig controllers & constraints / finally start skinning: July 11 / 15 by sarah2 So all had been going so well with constraining the controllers and grouping them etc, up until it came time to work on the head groups. Here things went pear … CGI503 Rigging & Animation | Thursday 16th July 2020
Control Generator script: June 27 / July 2 by sarah2 In the Adding controllers lesson David sends us off to his scripts page to download an awesome little script that generates the controllers for you. It saves a great deal … CGI503 Rigging & Animation | Thursday 16th July 2020
Creating hip joint and connecting to spine: June 27 by sarah2 The next lesson in the Animation Methods series was on creating the hip joins and then parenting them with the legs. I deleted the controls I had made when I … CGI503 Rigging & Animation | Saturday 27th June 2020
IK handles and foot controllers: June 27 by sarah2 So when I left off last week I was trying to join the ankle IK handles and the secondary foot controller that I had made following David’s (Animation Methods) rigging … CGI503 Rigging & Animation | Saturday 27th June 2020
Rigging a character: Part 2 legs/feet: June 24 – 25 by sarah2 A different process for the legs because the feet need to stay planted onto the ground and we will make a foot controller at the bottom which will control all … CGI503 Rigging & Animation | Saturday 27th June 2020
Rigging facial features gone bad: June 7 / 8 by sarah2 I wanted to learn how to rig facial features and went looking for a character to download that would have eyes, teeth and gums. The cartoon head I had used … CGI503 Rigging & Animation | Wednesday 10th June 2020
Rigging a character: Part 1 Upper body/arms/fingers June 10 – 24 by sarah2 I still hope to rig my 3d model, but with time running out to the deadline I decided to rig a downloaded model as a back up. Although I had … CGI503 Rigging & Animation | Wednesday 10th June 2020
Experimenting with Squash and Stretch: March 9 by sarah2 Back at the beginning of the course we looked at the Principles of Animation and created a short animation of a ball bouncing, adding squash and stretch in the Graph … CGI503 Rigging & Animation | Monday 25th May 2020
Animation second attempt: May 19 – July 20-23 by sarah2 Thinking about my creature crawling poses I had created the day before it occurred to me that I could place a ready made rock in the scene for the rig … CGI503 Rigging & Animation | Thursday 21st May 2020
Basic Character Controls: May 18 by sarah2 I followed an Animation Methods tutorial on basic character controls and then practised with a free rig I downloaded from Rustyanimator. I used video I had taken of my daughter … CGI503 Rigging & Animation | Tuesday 19th May 2020