503 Rigging assesment by jaxonw360 For this part of the assesment I will be using Animation studios , Advance skeleton plugin as well as their free Tuna mesh availiable on their website. The first thing … CGI503 | Wednesday 22nd July 2020
Dance Animation by swallace I started with a basic outline for my animation. In this outline I ended up changing out the Rig as the Merry rig’s knee joints would glitch out if the … CGI503 | Thursday 2nd July 2020
Hand-In and final Boblin Renders / Reflection by swallace All files can be found in R:StudentsSarahWhand_in_26_06_2020 Boblin I posed Boblin using a Falmer image as a reference since the creature was a inspiration for my character for the cape … CGI503 | Friday 26th June 2020
Artist Influence Oliver Latter by swallace A 3D artist that inspires me is Oliver Latter he is known for creating strange procedural effects that are strangely satisfying and gross to watch. Oliver tends to use Houdini … CGI502 | Saturday 20th June 2020
Inspiration for Goblin Character by swallace Inspiration I have had many forms of Inspiration to come up with the idea for my character. Skyrim could be seen as one of my main influences with the Flamer … CGI502 | Saturday 20th June 2020
New Animation Plan by swallace To keep things interesting for me I’ve decided to use a pre-exsisting rig for my animation and use a dance sequence from the movie Napoleon Dynamite as a reference. The … CGI503 | Thursday 18th June 2020
Rigging Boblin (sorry long) by swallace Rigging is now complete on my bird nosed goblin character this was the lengthiest process so far and I have learned a lot. using the joint tool and the ‘snap … CGI503 | Wednesday 3rd June 2020
Animation Layers / First animation by swallace I got the ‘Stewart’ model from the Animation Mentor website and a dance clip from You-Tube as a reference. I cropped the reference video down and exported through premier as … CGI503 | Wednesday 6th May 2020
Sculpting and blendshapes by jaxonw360 Although Ive only had a brief look at Blendshapes it looks pretty straight forward, Originally when I thought about facial animation I thought you had to resculpt it everytime you … CGI503 | Thursday 30th April 2020
Blend Shapes Testing by swallace Following today’s tutorials I was able to play a bit with using blend shapes which is super fun! The animation itself is pretty bad but this was more for the … CGI503 | Wednesday 29th April 2020
Assesment 503 Animation by jaxonw360 Before the final Render there is a few things I want to touch up including lighting over the cargo crates where the shot will take place, add my final Moa … CGI503 | Thursday 9th April 2020
Storyboard for Goblin Character / Basic Playblast by swallace Below I’ll insert some reference’s I was looking at and will use when blocking and animating. CGI503 | Thursday 9th April 2020
CGI503 Rigging and Animation – Storyboard and Pre-visualization by abbyrio My character is based off a Morepork so I have placed my creature in the tree. My creature drops onto the branch looks around then jumps away. I will use … CGI503 | Thursday 9th April 2020
#CGI503 Bump Mapping and Reference Images in Maya by swallace Bump mapping in Maya is a good way to give shape to low poly models or detail to a surface. It seems like a very useful tool. projection mapping in … CGI503 | Thursday 19th March 2020