Character with Real environmental lighting conditions (HDRi) Arnold Render by lubb Animation | Wednesday 8th April 2020
Ball Bouncing Animation by lubb Using Maya to create an simple animation of a bouncing ball Created using stretch and squash techniques, keyframing and playing within the graph editor Animation | Tuesday 3rd March 2020
Character Modelling Development by lubb created a draft model for my fern tree/yucca character from reference material by tweaking paint effects and using the content browser within Maya Maya | Monday 2nd March 2020
Space Shuttle Modelling by lubb Decided to recreate a NASA space shuttle in a lowpoly style using deformations and hard surface modelling tools in AutoDesk Maya Maya | Monday 2nd March 2020
Building a rocket model (Hard-surface) by lubb today our class followed a tutorial creating our own polygon rocket models using Maya’s Primitives and deformation tools Maya | Monday 2nd March 2020
Barrels Maya test render by lubb A simple scene made using the PhoenixFX plug-in for AutoDesk Maya In this example i used the Gasoline explosion preset provided by phoenixFX on a test scene including 3 barrel … Maya | Thursday 27th February 2020