Starting on my Character by Dylan Downs-Hetet I have begun making a low poly character, it’s been difficult trying to remember the keyboard shortcuts in Maya so I wasn’t that efficient only completing the chest portion. Here … Modelling | Monday 4th May 2020
Looking to Pinterest by Dylan Downs-Hetet After a lot of thinking I have finally decided on a idea for a humanoid character. I want to incorporate the Maori culture juxtaposed within the current NZ society and … Modelling | Monday 4th May 2020
Character with Real environmental lighting conditions (HDRi) Arnold Render by lubb Animation | Wednesday 8th April 2020
16/03: UV Mapping by Dylan Downs-Hetet I’m going over UV mapping which is basically about taking the skin of a three dimensional model and ‘mapping’ it out into a two dimensional plane so that you can … Modelling | Friday 20th March 2020
Creature Idea: Animation by Dylan Downs-Hetet To tie in with the type of short film I want to create, I want to make something that an audience will immediately like. Something pleasurable to the eye, “cute” … Modelling | Sunday 8th March 2020
Ball Bouncing Animation by lubb Using Maya to create an simple animation of a bouncing ball Created using stretch and squash techniques, keyframing and playing within the graph editor Animation | Tuesday 3rd March 2020
Fern tree Character Design by lubb First draft character design made in Adobe Photoshop for use in storyboarding/previs The design took inspiration from a number of iconic New Zealand flora including the notable silver fern tree/ponga, … Modelling | Monday 2nd March 2020
Character Modelling Development by lubb created a draft model for my fern tree/yucca character from reference material by tweaking paint effects and using the content browser within Maya Maya | Monday 2nd March 2020