Dance Animation by swallace I started with a basic outline for my animation. In this outline I ended up changing out the Rig as the Merry rig’s knee joints would glitch out if the … CGI503 | Thursday 2nd July 2020
Hand-In and final Boblin Renders / Reflection by swallace All files can be found in R:StudentsSarahWhand_in_26_06_2020 Boblin I posed Boblin using a Falmer image as a reference since the creature was a inspiration for my character for the cape … CGI503 | Friday 26th June 2020
New Animation Plan by swallace To keep things interesting for me I’ve decided to use a pre-exsisting rig for my animation and use a dance sequence from the movie Napoleon Dynamite as a reference. The … CGI503 | Thursday 18th June 2020
Rigging Boblin (sorry long) by swallace Rigging is now complete on my bird nosed goblin character this was the lengthiest process so far and I have learned a lot. using the joint tool and the ‘snap … CGI503 | Wednesday 3rd June 2020
Animation Layers / First animation by swallace I got the ‘Stewart’ model from the Animation Mentor website and a dance clip from You-Tube as a reference. I cropped the reference video down and exported through premier as … CGI503 | Wednesday 6th May 2020
Blend Shapes Testing by swallace Following today’s tutorials I was able to play a bit with using blend shapes which is super fun! The animation itself is pretty bad but this was more for the … CGI503 | Wednesday 29th April 2020
Storyboard for Goblin Character / Basic Playblast by swallace Below I’ll insert some reference’s I was looking at and will use when blocking and animating. CGI503 | Thursday 9th April 2020
#CGI503 Bump Mapping and Reference Images in Maya by swallace Bump mapping in Maya is a good way to give shape to low poly models or detail to a surface. It seems like a very useful tool. projection mapping in … CGI503 | Thursday 19th March 2020
#CGI503 IK joints and walk cycle tutorial by swallace Connecting IK joints to a skeleton,I had trouble with the joints stiffening out but it seems I wasn’t constraining the first and last point correctly causing it to bug out. … CGI503 | Tuesday 10th March 2020
#CGI503 Camera animated on a path by swallace Today we learnt camera animation and how to put a camera on a drawn track. Figured out how to change the speed the camera travels across the line by double … CGI503 | Thursday 5th March 2020
#CGI503 Animating with Graph Editor by swallace Today we learned how to animate key frames in Maya with the graph editor, this seems like a good way to animate as you can easily tweak the X Y … CGI503 | Wednesday 4th March 2020
Maya Basics Practice by swallace Maya works mainly with meshes, you directly move the points and lines of a object which is good for objects / anything man made where a program like ZBrush is … CGI502 | Sunday 1st March 2020