Here is my weekly Gantt chart update.
I am continuing to work on my assessment model’s rigging from where I left off last week. As it stand I currently have the full left side rigged. Before I mirror anything I have done a quick renaming of all the bones to make it clear which part of the body each belongs to.
Following my renaming I select all the bones which need mirroring and set them to auto-name according to which axis they are on.
As can be seen the selected bones have had the letter ‘L’ attached to them to show they belong to the left side of the body.
After selecting symmetrize from right click all the selected bones have now been mirrored to the other side of the body as well as carrying the letter ‘R’ to distinguish them as belonging to the right side.
I now have a full simple body rig. 🙂
For this week I am additionally looking at some more advanced rigging tips. For example I am adding double joints to the elbow and knee joints as this simulates more accurately how these joints work on a real human.
To do double joints in edit mode I select the child bone of the knee and remove it from having a parent.
I move each bone away from the joint a small bit and insert a new one by selecting the tip of each and pressing ‘F’ to fill the gap with a new bone.
I renamed the bone to ‘Knee’ and ensured that the shin bone is parented to the knee bone to get it working properly. Following this I did the same to the arms.
Following this I have watched a few guides on tips I should know when rigging a body. These include things like:
- Ensuring the knuckle joints are a bit behind the knuckles rather than on them.
- Making the inner most thumb joint run a bit closer to the outside of the hand.
- Checking that my toe joint wasn’t too far back up the foot, which in my case I recon it was a bit.
- Ensuring that the breast bones which I have just added are on a slight slant downward to simulate the pull of gravity on breasts.
- Checking that my upper leg bones are not too high as some riggers can tend towards on female characters.
- Ensuring that the joint between the head and neck follows the jaw-line.
- Making sure that on the female character the spine is separated correctly into three sections, the hips, waist and chest. Following this ensuring that I had each bone positioned correctly for each one.
This last clip shows the addition of bones on the breast section.
If I get any more time this week I would like to have a look at a couple of facial bones, and following this start work on the FK and IK handles. If not then a will commence with this in class sessions this coming week.