CGI 503 – 11.6 – Animation Practice

I have begun to practice animating a basic model. After playing around with Maya for a bit, I have identified that the most important part is to keyframe in the right spots. This is so that the model can stay looking natural when animating (instead of arms bending outwards, etc). I have surprised myself as this is quite fun whilst remaining a brain challenge to work through problems that come up during the process. The next stage for me is to select a model for the assessment, and research some movements that I can replicate for my animation.

Dabbing Homer
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