I want to have a similar size to number 1 just so it is easier for humans to work with.
Silmilar to the idea in Jurassic World they will have cyborg control chips that allow the user to control them to carry out tasks like Guard mode and carry(similar to the Boston Dynamics Spot).
They will have a platform that you can build off(Attachment points)
I will be using this image mainly to reference of as there is so many different breeds of Moa that heavly vary with different looks.
Working on the feet a issue I have come across with using the sculpting tool is this deformed mess. I believe it had something to do with using booleans to combine the mesh then not cleaning it before adding detail. also adding more pollys didnt help.
To fix it I drasticaly reduced the polly count then used a combination of the smooth add relax sculpting tools.
I have also started work on the land which I will display my model on. I have been playing around with Xgens grass preset which looks better than any hdri I can find. One thing I also learnt today is that Autodesk doesnt roll out new versions of arnold when you update Maya but you have to update them sepratly.
The Enivornment I am making for my character is suppose to resemble what the devilery route should look like. Areas not accessable by Vehicles.
The current backstory of my Moa follows:
Food: plant based condensed snack with added electrolytes(minimize feeding downtime)
purpose: remote delivery services
origin: emu/Moa DNA hybrid fused in a lab. DNA recovered from Moa mummified foot in cave.
Company: De-extinction_ this company specializes in bringing back long extinct mammals including the Mammoth. The Moa range is its budget friendly line with its many applications, this includes a range of add ons.