
I first exported the Uv ed model I made in maya as fbx. I then imported it into substance painter.
From there I used a combination of masking and painting with different materials to give this final result.
As I exported it back into Maya I realised that I hadnt used my UV realistate to its full leaving a blured ps3 result. I may also have to do with the renderer that I am using Arnold vs Iray

I am also missing the metalic imformation.
On my Pc at home I have more availbe texture presets for both arnold and vray.