#CGI504 Fluid Effects with Bifrost

learning fluid effects with Bifrost in Maya

Water following a set path
less orange and calmer water, also on a set path
first attempt at chocolate simulation

I think the movements for the emitter box was too fast causing the white tears in the mesh, the kill box also is too high and resulted in weird glitches.

second go at chocolate
I had trouble getting the texture I wanted to show up in the actual render view
Thick honey

Getting used to using the attribute editor more these tutorials are becoming easier to wrap my head around.


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