I decided I did not like how my model looked or moved at all after a quick rig and a simple walk test. It was time to revamp!
This time I primarily used Zbrush to create the model, I wanted a more stylized / Cartoon model not a creepy one.
The second version was much better in my opinion and I was happy with the outcome. However I was getting strange seams on my texture.
After some searching I believed this to be a issue with my UV and the way I used Maya’s automatic UV modes for moving over to Substance painter so I went ahead and cut and sew my own UV map and was happy with the result.
however this did not fix the seams problem.
after some more searching I found this tutorial online and it helped a small amount in fixing the seam issue.
Now instead of a hard seam like before I had a soft seam.
I couldn’t for the life of me find a solution I started playing with the aiStandard settings in Maya and found that my bump map was set to ‘Tangent space Normal’ and when changing to ‘Object space Normal’ it fixed the issue I was having. such a simple fix.
I then manually added the subsurface effect to the grainy bumpy texture I had made for the model. I didn’t want to go overboard on detail for my texture as I really wanted a super simple result as I thought my last was too messy and that wasn’t the effect I wanted.
I then added a quick rig and a nCloth to see how it would look.
I also photographed this moss and a couple other textures which I am considering using for the cape and pants the character will be wearing.