I forgot to blog about the teeth I have made for V2 of Goblin

I mainly modeled the teeth in maya by extruding squares out of the doughnut torus shape and adjusting the height slightly, I then brung that into zbrush for smoothing and details on the gums.

I textured the teeth in Substance painter and added IOR reflections in the aiStandard material to give it a glossy wet look and am pretty pleased with the results.


Leave a Comment


This blog is part of the NMIT Blog Network. The articles and comments in this blog are the opinion of the authors and not necessarily those of NMIT.