I had a lot of fun creating a small environment for Boblin to sit in.
My first Idea was that I was going to create an animation in this environment but I think it will be more enjoyable for me to animate a separate rig for the Animation part of the assessment.
Since my first idea for an environment was for animation I started out with some concept art and tried to model based on that image.
I really did not like how it was turning out which was a decider in the change of direction.
I decided to do a smaller mini environment which would suit rotating on a turntable hence the round shapes, I created the rocks by using Maya’s sculpting tools and some cubes as a base, I wanted to go for a more stylized approach to try match how Boblin looked.
I used a Birch tree from the Content browser and duplicated and sculpted the leaves to try replicate the leaves from my reference image.
I then textured the objects bar the leaves in substance painter, I Color picked all the colors from my main reference image to keep a uniform look, the leaves were a regular AIStandard material with subsurface on.
For the grass and feathers on the cape I used Xgen to generate groomable splines and textured them with the same technique of color picking from the reference image. I had experimented with Xgen a couple of days ago so I felt confident in being able to jump in and make grass.
After positioning Boblin in the scene I noticed some odd deformations but since I had referenced the model in I was able to easily edit the original file and it updated no problem in the environment scene.
To create feathers on the cape of my character I wanted to challenge myself, I decided to use XGEN to create something that resembled feathers and could be attached to a nCloth to animate.
I followed this tutorial to get a grasp on how to use the tools
I found that this is generally one of the last steps you would want to do in a scene as the interaction with ground polygons don’t work on a referenced splines.
I decided to add the feathers in the same scene as the grass for easier grooming.